Four adventurers enter the New Moon Hall of the Shadow Fey court: a diviner holding up a black opal, a swashbuckler with a rapier, an elf druid with a herb-wrapped staff and a hooded ranger, under a vaulted sky full of crows

Adventure Log

Two campaigns, one table — living journals generated from live session telemetry

Illustration generated from the 31 August session transcript with Z-Image Turbo.

One table, two campaigns, run in alternation as DMs are available. Each has its own journal: sessions recorded live, transcribed, and distilled into narrative entry by entry. Nothing here is a summary written afterwards — it is the chronicle as it accumulated.

Zobeck was a free city until the Shadow Fey came to collect on a hundred-year-old grant of sovereignty. Four adventurers followed the Shadow Road into the fey realm to argue the point at court, where rank is currency and the season itself is turning against them.

Setting
The Free City of Zobeck and the Shadow Realm
DM
Vargr Stormcaller (Chris)
Level
8
Last seen
Shadow Fey Realm — the lower court

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◎ Party

Wizard / Divination
Rogue / Swashbuckler
Druid / Circle of Dreams
Ranger / Fey Wanderer
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A world of fractured seas, each saturated with a different fundamental force, crossed by ship and by politics. The party cleared the Shardsea of Elements and the Shardsea of Nature's Wrath before making landfall in the Sea of Governance, where the danger stopped being weather and started being people.

Setting
The Shard Sea
DM
Richard (TheShantyman)
Level
7
Last seen
Solithar, Shard C — the Sea of Governance

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◎ Party

Cleric / Life Domain
27 / 38 HP  ·  AC 17
Fighter / Samurai (crossbow)
53 / 53 HP  ·  AC 15
Barbarian / Path of the Berserker
1 / 54 HP  ·  AC 12
Bard / College of Spirits
38 / 45 HP  ·  AC 15
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